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Art Avenue, May-June 2017 »

[2 Jun 2017 | No Comment | ]

Sushmita Pandit
How can digital pedagogy be used to engage with the world or to understand humanities? Digital pedagogy is not
something that uses electronic tools or computers. So, how can we even imagine a digital pedagogy without the limiting factor of electronics? This very interesting article has several examples that explain what digital pedagogy is and how teachers can make use of classroom practices to get some clues.

Art Avenue, May-June 2017 »

[2 Jun 2017 | No Comment | ]

Here is a young man who managed to create miracles with the mundane. Meet Pranav Mistry and his wearable device called Sixth Sense. This is a device that lets us use hand gestures to interact with all the digital information around us. Read all about him in this article.

Art Avenue, May-June 2017 »

[2 Jun 2017 | No Comment | ]

Sujata C
Do animated lessons make for deep learning? Research shows that children learn best when they are enjoying themselves and animation is one factor that aids comprehension and recall. Here are some simple animation tools that subject teachers can use to pep up their classes.

Art Avenue, May-June 2017 »

[2 Jun 2017 | No Comment | ]

Ramesh Vedavyasa
What is design thinking? Design and innovation thinking are closely aligned to the STEAM concept. This can be applied to any aspect of one’s life and helps in critical thinking and problem solving. A structured curriculum can equip students with basic design concepts, simple digital drawing and digital sketching .

Art Avenue, May-June 2017 »

[2 Jun 2017 | No Comment | ]

Sonalee Mandke
How can one think creatively while using a computer? Creative coding is one instance that allows users to design expressive and creative experiences through a programming language. Digital artists and designers use code to produce creative and sensory experiences that are driven by computational logic. The possibilities are endless. Read up this article to know more.